------------------------------------------------------------------------- ZELDA™ THE WAND OF GAMELON [Zelda with whip] A NEW INTERACTIVE ANIMATED ADVENTURE PHILIPS COMPACT DISC INTERACTIVE ------------------------------------------------------------------------- A [screenshot of the Overworld Menu] B [screenshot of the Magic Pouch screen] ------------------------------------------------------------------------- HOW TO PLAY YOUR QUEST Duke Onkled, ruler of Gamelon, is in desperate need of help! His island nation is under attack by the evil forces of Ganon. Your father, King Harkinian, sailed to assist the Duke months ago and then disappeared. You sent Link to find the King, but now he is missing, too. You, Zelda, must set sail for Gamelon to save your father and Link, and to restore peace to the island! To begin your journey, press Button Two when you see the map of the island. This will make the Overworld Menu appear. From here, you can choose to start a game, save a game in progress, load an old game, quit or ask for some help. Choose an Area to Explore (A) Your friend Impa is about to drop you off somewhere in Gamelon. Where would you like to go? When you begin your quest, three areas lie open before you: Kobitan, Aru Ainu and Sakado. Tell Impa where you'd like to start by moving the cursor over one of the three open areas and pressing Button One. Once you've done this, you're on the ground and ready to explore. 3 ------------------------------------------------------------------------- Going Equipped You didn't have much time to pack as you left the castle, so you begin your quest with just the bare necessities. The Sword - Attack by pressing Button One to strike enemies. It is rumored that hidden in Gamelon are ways to make your sword fire deadly Power Blasts. The Shield - When an enemy throws a weapon, you can use the shield to defend yourself. When you stop moving, you automatically lift the shield while standing or crouching. Ganon's minions are guarding other items that you need to complete your quest, but you can bet that they won't surrender them without a good fight. Some helpful tools are available, for a price, at the General Store in Sakado. 4 ------------------------------------------------------------------------- Bombs - Most enemies fall when hit by a bomb or its fragments. You may also find bombs useful for blowing up some obstacles that block your path. The merchant sells a pack of three bombs for 20 rubies. Ropes - Use these for climbing. Their hooks will sink into many wooden surfaces, like tree limbs and flooring, but they can't penetrate most stone. Three-packs of ropes sell for 10 rubies. Lamp Oil - Ganon's evil has darkened many areas of Gamelon. Unless you find a lamp, you'll spend much of your quest wandering in the blackness. Once you have a lamp, you'll need a good supply of oil to keep it burning. At five rubies for three portions, lamp oil is cheap. Some of the natives talk of a magic lantern that burns without oil, but no one seems to know where to find it. Some of Ganon's henchmen are tougher than others. Your sword won't work on all enemies, but they all have some vulnerability. If the sword doesn't damage them, try using any items you may have on these brutes. 5 ------------------------------------------------------------------------- Rubies How do you earn the rubies that the merchant wants? Gamelon is crawling with Dairas, Octoroks and other soldiers of Ganon. Destroy them, and they drop any rubies or items they may have been carrying. Blue rubies are worth ten, green are worth five, and red have a value of one. To pick up the gems, strike them with your sword before they disappear. Some of the tools you may find require rubies each time you use them, so keep track of your finances. The Magic Pouch With the Magic Pouch, you never run out of space to store your supplies. If you're walking around Gamelon and would like to see what is currently in the pouch, crouch down and press Button Two. You can use any of the items shown in the box on the left side of the screen. The name of the item that is currently ready to be used is in the upper right area. The middle boxes on the right show the maximum number of Life Hearts you can currently have, the number of rubies you carry, the amount of lamp oil you have, and the types of sword and shield you are using. The bottom right area shows items that you are carrying, but cannot yet use. You may be able to exchange these items for useful tools. 6 ------------------------------------------------------------------------- To use an item, select it on the Magic Pouch screen by moving the joystick, press Button Two to close the pouch, then press Button Two again while you're standing. Moving Around Gamelon Once you're on the ground, use the joystick to move around. You can walk, crouch, climb or even duck-walk. Here are a few hints to make speeding across the island a little easier. Doors and Passageways In Gamelon, you're never too far from an entrance or exit. To go through a passage, stand in front of it and press Button Two. Some doorways may be difficult to find, others have been blocked by falling rocks or other barriers, and still others may be locked. But where there's a lock, there's usually a key nearby... The Triforce - Each of the areas of Gamelon has +--------+ two Triforces -- one near the point at which you begin, |picture | and one hidden deep inside. Striking any Triforce with | of the | your sword will take you back to the map. If you can |Triforce| find the second Triforce in each area, striking it will | | not only return you to the map, but may cause other +--------+ areas of Gamelon to open up. 7 ------------------------------------------------------------------------- Conversation - There are still a few friendly residents of Gamelon left. Luckily, you had time to pack your Smart Sword. It won't hurt your friends. Striking kind-hearted creatures makes them talk. Listen closely to what they have to say -- it may help you in your quest. Some may even give you useful tools. Life Hearts Your health is measured in Life Hearts. The number of Life Hearts you currently have is shown in the upper left corner of the screen when you are walking around the island. Although you begin the game with only three hearts, there are ways to get more. Each time you are injured, you lost at least one-half of a heart. When you enter an area of Gamelon, you have three lives to complete it. The first two times you run out of Life Hearts, you will be given the option of continuing from near the point where you lost your last heart. When you lost all your hearts for the third time, Impa picks you up and returns you to the map. If you re-enter the area, you must start from the beginning. Returning to the map restores all of your Life Hearts and replinishes any lost lives. Even if you lose your third life, you still keep any items or rubies you may have picked up in the area. 8 ------------------------------------------------------------------------- Saving and Loading Games Once you've made some progress in your quest, you may want to save your game. To do this, return to the map and bring up the Overworld Menu by pressing Button Two. Select SAVE GAME and save by one of the three names available: Game One, Game Two or Game Three. Remember which name you give your saved game. If you save a different game using the same name, the game you saved first will be lost. If you'd like to resume playing an old game, select LOAD GAME from the Overworld Menu and choose the game you'd like to load. If you are playing a game when you load, any unsaved progress in the current game will be forgotten, so make sure you save before loading if you want to keep your progress. It's a good idea to save your game often. 9 ------------------------------------------------------------------------- ----------- NEWS FLASH! Villagers are Disappearing! A panic is rolling through Sakado! The Mayor and some of the other villagers are missing. Could Ganon be kidnapping more innocent people? You'd better get to work. Find Ganon, rescue Link and your father, and become the heroine of Gamelon! 10 ------------------------------------------------------------------------- Q U I C K R E F E R E N C E --------------------------------------------------------------------- To: Do This: --------------------------------------------------------------------- Swing or fire your sword Press Button One --------------------------------------------------------------------- To crouch down Move the joystick or trackball down --------------------------------------------------------------------- Open or close the Magic Pouch Crouch down and press Button Two --------------------------------------------------------------------- Go through a door or passageway Stand in front of it and press Button Two --------------------------------------------------------------------- Use an item Select it from Magic Pouch, stand and press Button Two --------------------------------------------------------------------- Start, save, load or quit the game Go to map and press Button Two 11 ------------------------------------------------------------------------- ___________ Compact | The Compact Disc Interactive System brings a new experience disc | to television: interactive programming using digital video and Interactive| superior sound reproduction that audiences have come to expect ¯¯¯¯¯¯¯¯¯¯¯ from the Compact Disc medium. In using CD-i discs, viewers will operate a remote controller for three basic functions: • Cursor movement - Allows the viewer at designated times to position the cursor anywhere on the screen to select a program activity, or in any other way to select an active zone or object on the screen. • Action Button One - Identified by one dot •, this button is used to initiate a given program activity selected by the cursor. • Action Button Two - Identified by two dots • •, this button may either duplicate the functions of Action Button One or offer additional functionality. To locate the cursor and action buttons on your remote controller, please refer to the Instruction Manual of your CD-i player. Please note: functions may vary according to the title played. For more information, you may select special "Help" programs available on most CD-i titles. In storing and handling your CD-i program, you should apply the same care as with conventional Compact Discs. No further cleaning is necessary if the Compact Disc is always held by the edges and is replaced in its case directly after playing. Should your CD-i disc display artifacts or playback problems, please remove it from the player and wipe it with a clean and lint-free, soft, dry cloth, always in a straight line from centre to edge. No solvent or abrasive cleaner should ever by used on the disc. CD-i ------------------------------------------------------------------------- Back of the CD Case: ------------------------------------------------------------------------- ZELDA™ THE WAND OF GAMELON \ /HEN KING HARKINIAN VANISHES ON A MISSION \ /\ / TO SAVE GAMELON, LINK TAKES OFF TO RESCUE V V HIM. BUT SOON LINK IS ALSO MISSING, AND ZELDA MUST FREE THEM BOTH FROM THEIR EVIL CAPTORS. THIS ACTION ADVENTURE ARCADE-STYLE GAME FEATURES 70 PLAYFIELDS, INCLUDING PALACES, FORESTS, SWAMPS, AND A MYSTERIOUS FAIRY POOL. AN AWESOME ARRAY OF 90 AMAZING CHARACTERS WILL TALK TOO YOU IN FULL ANIMATION. CONFRONT SWORD-WIELDING STALFOS, FLOATING GHINI, DREADED DODONGOS, PINCHING GOHMA, AND MUCH MORE. YOU'LL HAVE A BLAST SMASHING YOUR ENEMIES INTO UTTER DISGRACE! • STUNNING VISUALS AND FULL-MOTION ANIMATION • CD-QUALITY AUDIO AND SOUND EFFECTS • ORIGINAL MUSIC Produced by Animation Magic, Inc. in association with Philips Interactive Media of America. Licensed by Nintendo. ___________ This disc is fully compatible with all CD-I players displaying this symbol. © Philips Interactive Compact | Media, Inc., 1993. © Nintendo, 1993. Zelda is a trademark of Nintendo under license to Philips disc | Interactive Media. All rights of the producer and the owner of the work are reserved. Unauthorised Interactive| copying, hiring, renting, public performance, transmission and/or broadcasting are prohibited. ¯¯¯¯¯¯¯¯¯¯¯ Made in Germany. Catalogue No: 810 0096 ------------------------------------------------------------------------- "Zelda: The Wand of Gamelon" Typed by David Butler (davogones@hotmail.com) on 4/3/2002 for The Legends of Zelda (http://loz.zeldalegends.net)