4. Pendant of Power - Desert Palace

Table of Contents



Main Page (ALttP)

Sections





Desert Palace - Data
Maps
  • B1F (1536x1024)
  • 1F (256x512)
  • 2F (512x1280)
Enemies
  • Beamos
  • Eyegore (Green/Red)
  • Flying Floortile
  • Leever (Green/Purple)
  • Popo
Chests
  • Map
  • Compass
  • Big Key
Big Treasure
  • Power Gloves
Boss
  • Lanmolas

The Desert Palace entrance


Map + Compass + Key = Treasure


B1F

From the entrance of the palace which is situated on the basement floor head north. Take care not to get hit by the Leevers which rise out of the desert sand or the projectile shooting Sand Crabs (called "DEBIRANDO" which would translate to as much as "Deviland" or something like that). Another new enemy which you'll be seeing a lot in the game is the stationary Beamos. Their eye fires a laser beam when it sees you. Lift the pots on either the left or right side and enter the room straight above you, if you wish to find the map.

Beamos attacks


In this room take out both Leevers and the two Eyegores. Lift the upper central jar to find a secret switch. Press it to make the chest with the Map appear. The other posts in this room contain some valuable items like magic or recovery hearts.

Finding the map chest


Go into the room to the left of here and notice the telepathic tile. Examine it if you like to hear some 'useful' comments by Sahasrahla. You may have noticed the key in the upper left torch, but you can't get it like that... As with the Book of Mudora you need to charge into that torch using the charged Pegasus Boots dash. Just make sure you don't get hit by the Beamos while charging.

Finding the map chest


The other rooms here in the western wing are of no use to you at this moment (you may want to get to the Faerie Pond and Piece of Heart #8 right now, but Link will have to pass those locations in a few moments so that can wait. Go to the far right of the main room, ignore the upper right doorway (it leads to an empty room with enemies), go south and open the locked door with your newly found key.

This room is filled with three Popos and a Beamos. Kill the purple critters to open the northern passage and collect the Compass from the chest here.

Fighting the Popos


This is a long corridor with cannonball shooters mounted on both left and right walls. The easiest way to get past them is by running through it with the Pegasus boots, it's not that hard. At the top Link finds the Big Key of this dungeon

Past the cannonball


According to the Map and Compass the big treasure is in the most NW room. Hence retrace your steps to the place where you got the small key. By the way, the room to the south of the Compass room leads to the right entrance of the palace. If you go through it, it is a one way trip to the outside...

1 more step...


Back in the north western corner enter the left room to find some jars in a diamond shape formation. Lift the one as shown on the picture below to find the switch to the big treasure of this dungeon. The other pots all contain more common items.

discovery of another secret switch


Open the big chest with your Big Key and this dungeon's treasure is yours. It's the Power Glove and with this glove you can now lift all of the light green rocks (including the 2x2 blocks) everywhere in Hyrule.

You got the Power!!


The back entrance


Now where is the boss of this dungeon? There is no staircase to 1F, hence to only way to go is the south western room. There's a Beamos here guarding the left entrance of this palace. If you would like to find a Faerie Pond read on in the special section otherwise just exit via the bottom.

The SW room


Faerie Pond (6/14)
back up Faeries in the Desert Palace
As you can see in the picture above here you need to push 3rd block from the left upwards to open the path to the Faerie Pond.

The interior desert oasis


Once Link is outside he notices the Piece of Heart at the bottom and the 3 eye markings on the northern wall. There are three green rocks which Link is now able to lift due strength gained from the Power Gloves.

Lifting the pebbles


Enter the room which lies beyond here to find yourself on 1F which is should lead you to the boss of this dungeon. You're almost there...
Piece of Heart (8/24)
Heart hunting during a palace quest
Outside the left entrance of the Desert Palace you can find this Piece easily. Just walk down and take out the puny single Vulture whose guarding it. Nuff said.

The unprotected piece



1F

Watch out the Beamos will shoot you right away so get moving. The door is locked, hence push the lower right block to the left to open it up and thus Link can continue on.

Another block pushing puzzle


Ah, an peaceful empty room you think. Well, the floor tiles are about to assault Link. There's 22 of them in total so this may take some time. You'd better collect the Small key from the bottom left jar to unlock the door at the top.

The safest place to take out all tiles


2F

Go down one room to find another Beamos along with 4 Popos. Take the four out and the door unlocks. The vertical corridor has again some Popos and 3 Beamoses, but now you need the key from under the 2nd rightmost pot.

The key is hidden here


Again, a room with flying floortiles as with the previous room the key is hidden underneath a jar. This time it's the one in the upper right corner.

The key is hidden here too


The last room before the boss' place. Take out the Red Eyegore with 2 arrows and light the four torches before the first one extinguishes and the wall will let you continue on to the boss.

The moving wall


Boss: Lanmolas


The Lanmolas are 3 sandworms which are a bit harder to defeat than the Knights from the last palace. Make sure not to get hit by the falling rubble caused by one. They appear randomly in the room and float through the air trying to hit you.

Worms floating through the air


Their only weakness is their head and you need to hit it with the sword about 8 times before one is defeated. Alternatively arrows cause more damage, but it is harder to target them with these projectiles. Or if you have the Ice Rod and some Magic power use this item as you can beat each worm with only 2 hits using the power of ice! Just make sure you don't start spreading ice like that, because your Magic meter is limited.

Ice does miracles


You may need some back-up from a Faerie or Red Potion in your inventory, but eventually it will be a victory for you. A Heart Container pops up after the last one is defeated and The Pendant of Power drops down after that. Only one more Pendant to go!

Pendant no. 2