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Q2 Majora's Mask
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This is yet another 3D model I made for my Zelda game, using Q2Modeller. I'm using Q2 because it's the only 3D format my game engine will run, which is handy because Q2 is open source. Unforetuneatly it means i have to skin it seperately.
Anyhoo, the idea is to place the Mask frugally in high combat areas. Once the mask is grabbed it will give 4x the offensive strength to the bearer for a limited amount of time.
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TwinMold_001.jpg
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korokent.jpg
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QuadMask1.jpg
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Yuina_Request.png
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running.PNG
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