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MD2 Deku Nuts
The logical ammo for the slingshot was deku nuts, and here they are. Three simple spheres facing together. The skin is a rather low quality scan from my OoT guide, twisted appropriately (i'm afraid it's rather unconvincing ingame). And the stats are:

Number of Vertices: 78
Number of Skin Vertices: 78
Number of Faces: 144
Number of Frames: 1
Average Size of Triangles: 352

Build Time: 35 min, quick scan for skin
small p z.JPG small p z.JPG Crimbo Link.JPG Crimbo Link.JPG dekunut.jpg dekunut.jpg Epona_Colored.jpg Epona_Colored.jpg Wind_Breaker_page_1.jpg Wind_Breaker_page_1.jpg
File information
Filename:dekunut.jpg
Album name:Koroks Rock / Korok's Creations
Rating (2 votes):
File Size:85 KB
Date added:Jan 20, 2005
Dimensions:814 x 410 pixels
Displayed:550 times
URL:http://www.zeldalegends.net/gallery/displayimage.php?pos=-6131
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snailpo0  [Jun 13, 2005 at 12:32 AM]
Fyrborn  [Jun 22, 2005 at 06:50 PM]
kind of look like stones...but therestill very good WHO canbest KR at rendered3D art like this....no one...here that is.
Koroks Rock  [Jun 22, 2005 at 07:55 PM]
well... it depends on what you're doing. i specialize in lowpoly 3d design, whereas most of the people here would choose highpoly design. the reason i go with the low poly approach is because this stuff is actually being used in a 3d game, and each poly counts against performance. oh, and the reason they look like stones is simple: ou haven't seen them skinned. right now it's like seeing an Xray of a person, you have no idea what colors they are, what material their clothes are